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Tuesday, May 10, 2011

Digital Media




"If we teach today's students as we did yesterday's, we are robbing them of tomorrow."
     — John Dewey

Digital media is increasingly present in kids' formal and informal educational settings, becoming as common as pencils and notebooks were to their parents. Yet in many American classrooms and homes, these high-tech tools are severely limited or forbidden. Teachers and parents wonder: What are students doing with these technologies?
Chicago's Digital Youth Network
Mimi Ito
Quest 2 Learn

Philadelphia's Franklin Institute sponsors The Science Leadership Academy, a public magnet school integrating digital practices into all curricula. Middle-school campers race around D.C.'s museums on a digital scavenger hunt implemented by the Smithsonian Institute.

Peter N. Belhumeur
David W. Jacobs
W. John Kress

 

Description

Leafsnap is the first in a series of electronic field guides being developed by researchers from Columbia University, the University of Maryland, and the Smithsonian Institution. This free mobile app uses visual recognition software to help identify tree species from photographs of their leaves.

















James Paul Gee
"So the suggestion I leave you with is not “use games in school”—though that’s a
good idea—but: How can we make learning in and out of school, with or without using
games, more game-like in the sense of using the sorts of learning principles young people
see in good games every day when and if they are playing these games reflectively and
strategically?" James Paul Gee


Big Thinkers: James Paul Gee on Grading with Games

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